

(*) vrayspawner.exe can assign separate DR nodes to different processor groups (*) ply2vrmesh: Support for conversion of particles from. (*) V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights (*) Texture baking: Additional bake elements for render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap (*) VRayHDRI: Added support for loading PNG grayscale with alpha images (*) VRayOSLMtl/VRayOSLTex: Support for drop-down controls

(*) VRayOSLMtl: Added support for vray_hair() closure (*) VRayOSLMtl: Added support for vray_subsurface() closure (*) VRayLight: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRayHDRI wrapping (*) VRayInstancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code) (*) VRayInstancer: Added parameters to control the random seed, render percentage (*) VRayInstancer: Added ability to override node and V-Ray object properties of the source objects (*) Hair&Fur: Faster rendering can now be accelerated by Embree (*) VRayFur: Faster rendering can now be accelerated by Embree (*) VRa圜urvatureMap: A new texture similar to VRayDirt useful for detecting mesh curvature (*) VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices) (*) VFB: Added ability to load the render settings for an image from the history window (*) VRayStereoscopic: Support for stereo spherical/cylindrical panorama cameras (*) VRayProxy: Support for exporting the VRayInstancer as a. (*) VRayProxy: Added Show whole mesh viewport display option (*) VRayProxy: Added better methods for generating viewport preview meshes based on mesh simplification (*) V-Ray RT GPU: Added support for textures output Bezier curve output color correction

(*) V-Ray RT GPU: Added support for 3ds Max Spot and Omni lights Decay and Near/Far Attenuation parameters (*) V-Ray RT GPU: Support for spherical panorama cameras (*) V-Ray RT GPU: Initial support for texture baking (*) V-Ray RT GPU: Implemented QMC sampling for CUDA engine (*) V-Ray RT GPU: Added UDIM tag support (*) V-Ray RT GPU: Added support for VRayMtl anisotropy (*) V-Ray RT GPU: Added support for displacement (*) V-Ray RT GPU: Added support for Composite map rendering (*) V-Ray RT CPU: Support for VRayEnvironmentFog (*) V-Ray: Provided tooltip descriptions for most of the renderer settings (*) V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers) (*) V-Ray: MaxScript parameter to control the DMC random seed (*) V-Ray: Added support for 3ds Max 2016, including the new Physical Camera and Physical Camera Exposure Control (*) V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur (*) V-Ray: Added button to open the V-Ray messages log window

(*) V-Ray: The DR servers list is re-read whenever the vray_dr.cfg file is modified during rendering (*) V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window (*) VRayVolumeGrid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and OpenVDB)
