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Game maker studio tutorial
Game maker studio tutorial







game maker studio tutorial

It gave me an approachable way to get into game dev and realise my ideas, that I otherwise couldn't have. "Honestly, without GameMaker, I probably wouldn't even have gotten to the hobby stage of game development. The GameMaker community is also vast and there's tons of content in forums and tutorials, which made the learning process a lot less scary." It was my very first coding experience and I'm glad I stuck with it. "Everything I know about programming I learned thanks to GameMaker.

game maker studio tutorial

GAME MAKER STUDIO TUTORIAL HOW TO

"GameMaker basically taught me how to make games." It was the perfect stepping stone for me to go from knowing nothing to feeling like I am an experienced games programmer.” “Using GameMaker's in-built tools let me understand the role they play in game development and gave me the foundations I needed to go on to recreate any of them for myself in larger contexts. Add an action to destroy the playerShip object (other).Īdd the "Destroy" event to the playerShip object.īy putting actions in here, we can have them processed regardless of how the ship was actually destroyed!įor now, we just want to remove 1 life from the player when the ship is destroyed.Īdd the "Set Lives" action from the "Score" tab."GameMaker's systems were easy enough to approach as a novice and are now so second-nature to me that I'm comfortable tackling larger-scale problems that I wouldn't have dreamt of four years ago.".Add an action to destroy the enemyShip object (self).Add a "Collsion" event for colliding with the playerShip.Now that the player has lives, we can start taking them away! Enter a value of 3 (or whatever you want) and press ok.Find and add the "Set Lives" action, in the "Score" tab.Add a new event for "Game Start" (it's under the button labeled "other".It's not fun if you can't actually lose, right? We'll give the player lives, and then remove one life everytime he runs into an enemy, or if an enemy goess off screen. You should be able to steer the ship and fire missiles which move up the screen. Once you're done, let's try out your game by pressing the button at the top left of GameMaker Studio. Be sure to save your work so far by clicking the button!.When the missile collides with an enemy ship, things should happen:

game maker studio tutorial

You will learn how to create sprites, make your player move around a game environment, spawn enemies, kill enemies, make the player. Add an event for "Collision" with a "playerMissile". Over the coming weeks and months, we will explore how to build a simple 2D Top-Down Space Shooter computer game using the popular game design engine GameMaker Studio 2.Now open the EnemyShip_parent object again.If you create your own ships later, you'll want to make those children of the enemyShip_parent as well. Repeat the previous step for the "enemyShip2" object. On the left hand side of the Object window, you'll find a field labeled "Parent".Ĭhange the value of this field to the "enemyShip_parent" we just created. Click "OK" to close the "enemyShip_parent" for now, we'll come back to it in a moment.Name this object "enemyShip_parent" and mark it as solid.Right-click ont he "Objects" folder and select "Create Object".Instead, we'll create a "parent object" for the enemy ships and attach events to that. We could add collision events for each one, but this will become cumbersome if we decied to add more enemy ships in the future. You can use the arrows at the left and right to navigate through this tutorial.Īs of right now, we have 2 different enemy objects. When you complete an instruction, you can click on it to mark it as complete. This tutorial is divided into steps, and each step has a list of instructions. The game is over when the player runs out of lives or all enemy ships are destroyed.If a missile hits an enemy, the enemy (and the missile) is destroyed. The player can fire missiles by pressing spacebar.If an enemy's ship passes the bottom of the screen, the player will lose a life.If the player's ship hits an enemy ship, the player will lose a life.Enemies move from the top of the screen to the bottom.The player can move his ship left or right, but it stays at the bottom of the screen.The object of our game is for the player to destroy all enemy ships. Some popular fixed shooters include Space Invaders, Galaxian, and Galaga. More specifically, ours will be a fixed shooter. The GameMaker name has been around for a bit, and many amazing and successful games have been made using this game development tool. Today we're going to make a basic shooter game! In this tutorial, we will walk through the start of that process together in a game engine made for 2D games and rapid development: GameMaker Studio 2 from Yoyo Games.









Game maker studio tutorial